Top XR Development Companies (2026)

Ten companies building AR, VR and mixed reality in 2026, grouped by business model.

Ten companies build XR applications for enterprise, entertainment and marketing in 2026. This report documents them in the source ranking order and groups them by business model: custom XR development studios, enterprise AR platforms, XR game studios, global consultancies and creative content producers. Each entry records what the company builds, who it builds for and where the data comes from.

In short:

  • Custom XR development studios (Treeview, 4Experience) build bespoke AR, VR and Mixed Reality applications for enterprise clients under full IP ownership.
  • Enterprise AR platforms (Scope AR) ship productized software rather than project-based development.
  • XR game studios (Schell Games, Resolution Games, nDreams) publish original titles and occasionally take work-for-hire.
  • Global consultancies (Deloitte, Accenture) offer XR development services as one line among many, and creative studios (Happy Finish, Lens That) produce campaign content.

The ten XR development companies at a glance

CompanyCategoryFocusNotable clients or titlesHQ
TreeviewCustom XR development studioEnterprise AR, VR, MR and Spatial Computing appsMicrosoft, Meta, Medtronic, NEOMNew York City and Montevideo
4ExperienceCustom XR development studioEnterprise and institutional VR/AR buildsWayne State University, PIAP InstituteBielsko-Biała, Poland
Scope AREnterprise AR platformWorkLink AR work instructionsLockheed Martin, NASA, BoeingSan Francisco, CA
Schell GamesXR game and experience studioVR/AR games, education, location-basedAmong Us VR, Star Wars: Jedi ChallengesPittsburgh, PA
Resolution GamesXR game studioOriginal VR/AR/MR game IPDemeo, Blaston, Spatial OpsStockholm, Sweden
nDreamsVR game developer and publisherFirst-party VR games and publishingSynapse, Far Cry VR, FrackedFarnborough, UK
Happy FinishCreative content studioCommercial VR/AR/MR and CGI contentThe View from The Shard VR slide, SomnaiLondon, UK
DeloitteGlobal consultancyXR practice within consulting (Unlimited Reality)Enterprise and government clientsLondon, UK
AccentureGlobal consultancyXR within Metaverse Continuum group"the Nth Floor", StrivrDublin, Ireland
Lens ThatCreative AR studioSocial and web AR marketing campaignsPhilips, Heineken, NissanWarsaw, Poland

What business models exist in XR development?

Five business models appear across the ten companies listed here. Custom development agencies scope, design and ship XR applications for a client, then transfer the IP. Enterprise AR platform vendors sell a productized software suite and may offer integration services around it. XR game studios build original IP and publish or license it, sometimes taking external projects. Global consultancies run XR practices inside a broader technology-services business. Creative content studios produce commercial VR, AR and Mixed Reality experiences for brand campaigns. For a wider view of this space, see our roundup of the best XR, AR and VR development companies.

The distinction matters at procurement. A development agency can build whatever the brief requires. A platform vendor sells a specific tool. A game studio has deep XR craft but designs for entertainment audiences. A consultancy can mobilize scale but rarely operates as an XR-first shop.

1. Treeview

Treeview is an enterprise XR development studio delivering end-to-end AR, VR, Mixed Reality and Spatial Computing applications. The studio handles strategy, concept design, 3D content, software development, system integration, testing, deployment and support.

Clients listed on the company's website include Microsoft, Meta, Medtronic, ULTA Beauty, Daiichi Sankyo, Transfr, University of Alberta and NEOM. Treeview builds for HoloLens 2, Apple Vision Pro and Meta Quest. Client IP ownership is emphasized in the company's positioning. Treeview was founded in 2016 by Horacio Torrendell, with offices in New York City and Montevideo, Uruguay. Pricing is quote-based, with no public price list. It is best suited to enterprises that want bespoke XR development with full IP ownership.

Website: treeview.studio

2. 4Experience

4Experience is a VR, AR and XR development studio building immersive applications for enterprises and institutions. Work spans simulations, medicine, rehabilitation, education and employee training, plus WebXR, WebAR, 3D modeling, product configurators, AI services and consulting.

The company states it has served 200+ clients and offers a free 60-minute consultation. The team includes engineers, game developers, designers, psychologists and marketers, and referenced clients include Wayne State University and PIAP Institute. 4Experience is headquartered in Bielsko-Biała, Poland with a UK presence, and was co-founded by Arkadiusz Kwasny and Michał Wyrobek. Its founding year is reported as 2014 by some sources and 2015 by others. Directory estimates put minimum projects near $10,000. It is best suited to enterprises and institutions wanting consultative, R&D-heavy XR builds.

Website: 4experience.co

3. Scope AR

Scope AR is an enterprise Augmented Reality platform vendor rather than a custom development agency. The company sells WorkLink, an end-to-end AR suite for creating, viewing and managing AR work instructions across phones, tablets and wearables. WorkLink ingests any CAD format and is increasingly AI-enabled.

Deployments are reported at Lockheed Martin, Northrop Grumman, Honeywell, NASA, Rolls Royce, Boeing, Toyota and Caterpillar. Lockheed Martin reported 95% lower technician overhead and 72% faster resolution. Scope AR was founded around 2010 to 2011 in Edmonton, Canada and is now headquartered in San Francisco, CA. Pricing is quote-based enterprise SaaS, with no published tiers. It is best suited to enterprises standardizing AR work instructions for training, maintenance and assembly at scale.

Website: scopear.com

4. Schell Games

Schell Games is a full-service VR and AR game and experience studio working in Unity and Unreal. The studio operates across Health and Education, VR/AR and Location-Based Entertainment, and builds both original IP and client work.

The studio describes itself as the largest independent entertainment and education game studio in the US, with 160+ employees. Its VR titles include Among Us VR, I Expect You To Die and Happy Atoms, and it was lead developer on Star Wars: Jedi Challenges with Disney, Lucasfilm and Lenovo. Founder Jesse Schell was creative director of Disney Imagineering's VR Studio and teaches at Carnegie Mellon University. Schell Games was founded in 2002 in Pittsburgh, Pennsylvania. It is best suited to clients wanting VR/AR games, education or location-based experiences.

Website: schellgames.com

5. Resolution Games

Resolution Games is an XR game studio that builds and publishes its own VR, AR, Mixed Reality and Spatial Computing titles. It does not operate as a contract development agency.

Titles include Demeo, Blaston, Racket Club, Ultimechs, Bait! and Cook-Out. The studio was an early platform mover on Magic Leap, Oculus Rift, Gear VR and HTC Vive, and delivered Spatial Ops and Apple Vision Pro titles on Apple Arcade. The company raised a $25M Series C. Resolution Games was founded in 2015 in Stockholm, Sweden with offices in Linköping and Austin, and its CEO and founder is Tommy Palm. Revenue comes from game sales and Apple Arcade licensing. It is best suited to partners in original XR game IP rather than enterprise builds.

Website: resolutiongames.com

6. nDreams

nDreams is a specialist VR games developer and publisher, running first-party development and third-party publishing across a family of studios. The company has been VR-focused since 2013.

nDreams describes itself as the biggest VR game developer outside Meta and Sony. Titles include Synapse, Ghostbusters: Rise of the Ghost Lord, Phantom: Covert Ops, Far Cry VR and Fracked, and the company was acquired by Aonic for $110M. In 2025 to 2026 it announced a restructuring that proposed closing internal studios, with roles at risk. nDreams was founded in 2006 by Patrick and Tamsin O'Luanaigh in Farnborough, UK, and its revenue comes from game sales and publishing. It is best suited to VR game development and publishing partnerships.

Website: ndreams.com

7. Happy Finish

Happy Finish is a global creative-technology production studio producing commercial VR, AR and Mixed Reality content for brands and agencies. The company also offers Creative AI, CGI, animation, VFX and retouch services, and its heritage is in CGI, VFX and advertising creative.

The company states it has worked with 1,600+ clients and has 100+ in-house staff. Immersive projects include the VR slide at The View from The Shard and the Somnai immersive experience. Happy Finish was founded in 2004 and is headquartered in London. Pricing is project-based and not publicly listed. It is best suited to brands and agencies wanting commercial immersive and creative content rather than headset-based enterprise development.

Website: happyfinish.com

8. Deloitte

Deloitte is a global professional-services and consulting firm rather than a dedicated XR studio. XR is one service line within a much larger business.

XR work runs through Unlimited Reality, Deloitte's enterprise metaverse practice covering digital twins, AR and generative AI, plus Deloitte Digital XR services from prototyping to deployment. Deloitte has an NVIDIA Omniverse Enterprise alliance and focuses on enterprise digital twins and immersive simulation for business and government. The XR practice is an internal division rather than a standalone company. Pricing is custom consulting engagements, with no public pricing. It is best suited to large enterprises and government buyers wanting XR inside a broader consulting engagement.

Website: deloitte.com

9. Accenture

Accenture is a global technology-consulting firm rather than a dedicated XR studio. XR is one service line within a much larger business.

XR and immersive work runs through the Accenture Metaverse Continuum group, combining XR, digital twins, AI, computer vision, blockchain, digital commerce and CX. Accenture states it has applied XR and digital twins for over a decade. Its flagship internal deployment, "the Nth Floor" metaverse, has been used to onboard 100,000+ new hires, and the company invested in immersive-learning company Strivr. Accenture is headquartered in Dublin, Ireland, and the Metaverse Continuum group was established in 2022. Pricing is custom consulting engagements. It is best suited to enterprises wanting XR within large-scale digital transformation programs.

Website: accenture.com

10. Lens That

Lens That is an extended-reality creative studio specializing in AR for social and marketing campaigns. The studio builds branded lenses and filters for Instagram, Facebook, Snapchat, TikTok and web AR, and it is not a headset-based VR or Mixed Reality developer.

The company states it has produced 600+ experiences across 60+ markets and is an official partner of Meta, Snap, TikTok and 8th Wall. Lens That built the AR experiences for Heineken's "Pub Museums" campaign, which won 8 Lions at Cannes Lions 2024. The studio also describes collaborating on the AR activation for Philips "Refurb. Better than New.," a campaign that won the Grand Prix in Creative Business Transformation. On its website, the company reports winning a Grand Prix and 8 Lions at Cannes Lions 2024. Brand clients include Nissan, Adidas and KFC, with cultural work for the Royal Łazienki Museum in Warsaw. Lens That is based in Warsaw, Poland. It is best suited to brands wanting social and web AR marketing campaigns.

Website: lensthat.com

How to choose between these XR development companies

The business model determines what a company can deliver and how the engagement works. If you are comparing options, our list of the top XR companies offers a companion view.

A custom development studio (Treeview, 4Experience) scopes a project, builds it and transfers the IP. This model suits buyers who need a bespoke application and do not want to build an in-house team. A productized platform (Scope AR) suits buyers who need AR work instructions for training, maintenance or assembly, where the product sets the boundaries of customization.

A game studio (Schell Games, Resolution Games, nDreams) brings deep XR craft but designs mainly for entertainment or educational audiences, with work-for-hire sometimes available. A global consultancy (Deloitte, Accenture) offers XR as part of a broader transformation or technology program, which suits buyers who need integration with enterprise systems or existing vendor relationships. A creative content studio (Happy Finish, Lens That) produces campaign-based immersive content, which suits marketing and brand teams rather than product or operations buyers.

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